Lava - Houdini - Mantra from pyro update Watch Video
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Description: Hey guys!nnI wanted to do a lava sim/shader rnd inside houdini 16, I found a lot of resources to help me get a proper result. I made a point vop that helps to set all the parameters for the shader like color emission and emission intensity. nnI went to the houdini group meeting at Atomic Fiction and they give us a cool tip to optimize the pyro sims by using gas particle nodes instead of fluid source, by doing this you source only once the emitter in the dop, and the sim time are really impressiv
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)